12/29/2023 0 Comments Pac man world 4![]() That doesn’t make PAC-MAN WORLD Re-PAC a bad game though. If you want to make old people upset, simply call Pooka “Dig Dug Man”. Mind you, that’s not the remake developer’s fault-that’s all on Namco Hometek-and while Hometek and the Japanese NAMCO branch were far apart, the latter put out Klonoa two years prior to this game and is far more interesting platformer in terms of level design and mechanics. Besides visual quality, the levels are also hit-or-miss, and they don’t really get interesting until towards the end of the game. That shadow I mentioned in particular is kind of a ‘Platforming 101’, and I’m a little surprised to see the developers forgoing that for a jaggy dynamic shadow. While I can ignore the former just fine, the latter in combination with a lack of an always present shadow beneath the player character can make for some seriously frustrating jumps. Yes, they’re bright and colourful, but texture quality and shading are all over the place. It takes away some of the challenge that was present in the original, and while it is fun to be a big PAC-MAN, I’d rather the mechanic stayed the same as the original.Īnother issue (make this a two-in-one) is that the game’s visuals aren’t too great. In Re-PAC, he becomes a giant that destroys everything in his path and can walk over hazards. Despite all that, I’m not too keen on some of the mechanical changes made to the game, such as picking up power pellets, which in the original, simply kept PAC-MAN the same size as he always was but allowed him to eat ghosts. The game gives plenty of lives, so you’ll never teeter on the edge of a game over. The game isn’t difficult, but it isn’t boring either-most of my deaths were me being careless, running into enemies or (sometimes) obvious death pits. Levels come as close to the original’s as far as I can recall, and PAC-MAN controls pretty well. I’ll admit, I don’t think this remake is all too shabby. He can butt bounce (repeatedly, too!), throw PAC-DOTS at enemies, run in short bursts, and glide for a short period of time. And naturally as a platformer, you’ll need to jump to various spots-some easy, some somewhat challenging, and some a little annoying-and PAC-MAN has the suite to tackle all that. Collectables such as PAC-DOTs and fruit are scattered throughout each level, and the latter plays a role in much of the game’s challenge as you’ll need various fruits in order to open doors that will either continue progression or open up secret areas of a level. And each level objective is the same: get to the end of the stage and break TOC-MAN’s statue. Each world has about 4 levels, with the last being a boss fight. Re-PAC takes the players through different worlds on Ghost Island. Re-PAC comes as close as NOW PRODUCTION could get in offering that same WORLD experience on the PSx, but there are gaffes that mire the game overall. ![]() For remakes, I don’t mind changes because if I want to go and play the original, I’d simply do so. Mechanics of the original need to be taken into account, and whether changes being made will change the experience the original provided. For many players, especially today, this will be their first experience controlling PAC-MAN outside of his usual confined, 2D playing area consisting of pellets and very annoying ghosts-and Re-PAC is a game I think many of those players will enjoy quite a bit.īut make no mistake, remaking games isn’t quite simple even for something as simplistic as PAC-MAN WORLD is. A remake of PAC-MAN WORLD on the PlayStation One (“PSx”) previously developed by Namco Hometek, players will take PAC-MAN through six stages on Ghost Island to rescue his captured family from TOC-MAN and company. and published by Bandai Namco Entertainment. PAC-MAN WORLD Re-PAC is a 3D platformer developed by NOW PRODUCTION Co.
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